Systems: PC, Xbox
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight II: Jedi Outcast starts out as a first person shooter, but after mission 2or 3 becomes a classic light saber filled star wars action game. The game runs very well with only one problem; you don’t start with the light saber, and once you get it, it takes a while before you fight a dark Jedi. This really isn’t that bad though; it allows the game-play to develop and change as your light saber and force skills get better. Upon replaying the game, should you chose to do so, It becomes aparent how dependent you bcame on your light saber and the force, giving an even deeper understanding of the story.
Game-Play
As a first person shooter, this game excels. As a light saber fighting, plat-forming, action game, it is a masterpiece. The weapon variety is quite large, with eight guns and three explosives, each with two modes of fire. Let’s be honest though, once you get the light saber you will never use anything else. Good thing the lightsaber system is work of art. The attack you perform depends on how you move, where you are looking (up/down), and where enemies are in location to you. There are also three combat styles that can be switched between at any time, giving you three versions of each attack type. Along with a couple of in air attacks and the dismemberment system, lightsaber fighting never gets old.
(9.8/10)
NPC’s
This games NPC’s have a surprisingly intelligent AI system. They try to surround and flank you. When hurt they will run away, or try to find cover. If an officer or trooper commander dies the whole group will scatter and become less organized. My personal favorite is when you pull a weapon out of their hands using the force, they put their hands up in surrender, until you turn your back, then they run and try to find a gun. The troopers will even have conversations with each other if they don’t know that you’re nearby. The only problem being that the grenade throwing enemies take no regard of their allies location or the splash damage to themselves.
(9.9/10)
Difficulty Developement
The games difficulty scale (how the later levels get more difficult) is more dynamic than most games. The small groups of storm trooper grow in size and will get a couple heavily armed and armored commanders. The Reborn (evil Jedi) get more skilled in the force, come at you in groups, and eventually get lightaber/force resistant armor. Towards the end of the game they throw in powerful robotic enemies that require special tricks and techniques to defeat. With your skills increasing alongside the increased difficulty of the levels, the final result stays roughly the same in difficulty throughout, but the player’s style of play must adapt to the constantly changing game dynamics.
(10/10)
Level layout, design and diversity
The levels are fairly large for a game of this time, and are set up in a way to make you feel like you’re in a military base with some annoying locked doors, rather than a strangely shaped series of rooms and corridors. The variety of the level locations and creative ways to kill you show that the designers cut no corners. You easily find yourself crushed by the elevator that was supposed to help you, falling to your death in an electrified pit, or being sucked into the vacuum of space. Though the game is a bit unforgiving with the plat-forming puzzles, they are all very straight forward and often very short. A large variety of locations and objective types keep the 20-25 hour game from feeling repetitive.
(9.5/10)
Multi-player
This game has a completely separate multi player system that features classic multiplayer game modes with the same game-play feel as the single player.
(9.5/10)
In Total
This is an amazing game in all areas; it can easily keep up with many modern games despite its age. This game is a must play for any star wars fan, or someone who just loves a good game.
Total Score: (48.7/50)
Final Score: (9.8/10)

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